Drake

Jaws Jaws: A dragon's jaws inflict twelve points of damage on an army. Also counts as the "ID" for ID based SAIs that effect Dragons.

Dragon Breath Dragon Breath: Against another dragon, dragon breath negates the automatic five saves until the end of the acting player's next turn.
Against armies, dragon breath effects are based on the dragon's color. Like SAIs, the effects of any dragon breath are resolved immediately (before the acting army responds to the dragon's attack). Multiple breaths are combined and are cumulative.
BLACK (Disease): Five health-worth of units in the target army are killed, no saves possible. The target army ignores all its ID results until the beginning of its next turn. Note: The ID results from a unit rolling to avoid an individual-targeting effect are not affected.
BLUE (Lightning): Five health-worth of units in the target army must save individually or be killed. Until the beginning of the target army’s next turn, the only rolls the target army can make are save and save avoidance rolls. All other rolls are either not allowed, or, if a combination avoidance roll that includes saves, becomes simply and only a save avoidance roll.
GOLD (Turn to Stone): Five health-worth of units in the target army are killed, no saves possible. Target army’s maneuver results are halved until the beginning of its next turn.
GREEN (Poisonous Cloud): Five health-worth of units in the target army must save individually or be killed. Those that are killed must save again or be buried. Target army’s missile results are halved until the beginning of its next turn.
RED (Flame): Five health-worth of units in the target army are killed, no saves possible. The units killed must then either save or be buried.
IVORY (Life Drain): Five health-worth of units in the target army are killed, no saves possible.


Claw; Front Left Claw; Front Left: A dragon's claws inflict six points of damage on an army.

Claw; Front Right Claw; Front Right: A dragon's claws inflict six points of damage on an army.

Wing; Left Wing; Left: A dragon’s wings inflict five points of damage on an army. After the attack, if the dragon is still alive, it flies away. It returns to it’s summoning pool.

Wing; Right Wing; Right: A dragon’s wings inflict five points of damage on an army. After the attack, if the dragon is still alive, it flies away. It returns to it’s summoning pool.

Belly; Front Belly; Front: The dragon's five automatic saves do not count during this attack. In other words, five points of damage will slay the dragon this turn.

Belly; Rear Belly; Rear: The dragon's five automatic saves do not count during this attack. In other words, five points of damage will slay the dragon this turn.

Claw; Rear Left Claw; Rear Left: A dragon's claws inflict six points of damage on an army.

Claw; Rear Right Claw; Rear Right: A dragon's claws inflict six points of damage on an army.

Tail; Front Tail; Front: The dragon's tail inflicts three points of damage on an army; roll the dragon again and apply the new results as well.

Tail; Tip Tail; Tip: The dragon's tail inflicts three points of damage on an army; roll the dragon again and apply the new results as well.
Back