Wyrm

Jaws Jaws: A dragon's jaws inflict twelve points of damage on an army. Also counts as the "ID" for ID based SAIs that effect Dragons.

Dragon Breath Dragon Breath: Against another dragon, dragon breath inflicts five (ten for a White Dragon) points of damage; roll the dragon again and apply the new result as well.
Against armies, five health-worth of units in the target army are killed.
In addition, an effect based on the color affects the army:
BLACK (Dragon Plague): The army ignores all of its ID results until the beginning of its next turn.
BLUE (Lightning Bolt): The armyís melee results are halved until the beginning of its next turn. Results are rounded down.
YELLOW (Petrify): The armyís maneuver results are halved until the beginning of its next turn. Results are rounded down.
GREEN (Poisonous Cloud): The armyís missile results are halved until the beginning of its next turn. Results are rounded down.
RED (Dragon Fire): Roll the units killed by this dragonís breath attack. Those that do not generate a save result are buried.
IVORY (Life Drain): No additional effect.
WHITE (Terrain Empathy): An additional five health-worth of units in the army are killed. The army is affected by a breath of both colors of the terrain.


Claw; Front Left Claw; Front Left: A dragon's claws inflict six points of damage on an army.

Claw; Front Right Claw; Front Right: A dragon's claws inflict six points of damage on an army.

Belly; Front Belly; Front: The dragon's five automatic saves do not count during this attack. In other words, five points of damage will slay the dragon this turn.

Belly; Rear Belly; Rear: The dragon's five automatic saves do not count during this attack. In other words, five points of damage will slay the dragon this turn.

Claw; Rear Left Claw; Rear Left: A dragon's claws inflict six points of damage on an army.

Claw; Rear Right Claw; Rear Right: A dragon's claws inflict six points of damage on an army.

Tail; Front Tail; Front: The dragon's tail inflicts three points of damage on an army; roll the dragon again and apply the new results as well.

Tail; Middle Tail; Middle: The dragon's tail inflicts three points of damage on an army; roll the dragon again and apply the new results as well.

Tail; Tip Tail; Tip: The dragon's tail inflicts three points of damage on an army; roll the dragon again and apply the new results as well.

Treasure Treasure: One unit in the target army may immediately be promoted.
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