Chimera

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic, and the terrain is a standing stones, the colors of the terrain may be doubled. Magic can never be cast from reserves.

Melee Melee: Counts as four melee hit points.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Flame Flame: During a melee attack, choose up to two health-worth of units in the defending army to be immediately killed and buried with no save possible.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Fly Fly: During any roll, Fly generates four maneuver or four save results.
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