Chimera
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic, and the terrain is a standing stones, the colors of the
terrain may be doubled. Magic can never be cast from reserves.
Melee: Counts as four melee hit points.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Flame: During a melee attack, choose up to two health-worth of units in the defending army to be immediately killed
and buried with no save possible.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
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