ID: Counts as two points of whatever the owning army is rolling for.
If the owner is rolling for magic, and the terrain is a standing stones, the colors of the
terrain may be doubled. Magic can never be cast from reserves.
Move: Counts as two movement points.
Melee: Counts as three melee hit points.
Move: Counts as three movement points.
Missile: Counts as two missile hit points.
Save: Counts as two save points.