Harbinger
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic, and the terrain is a standing stones, the colors of the
terrain may be doubled. Magic can never be cast from reserves.
Melee: Counts as three melee hit points.
Move: Counts as three movement points.
Melee: Counts as three melee hit points.
Save: Counts as three save points.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
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