Harbinger

ID ID: Counts as three points of whatever the owning army is rolling for. If the owner is rolling for magic, and the terrain is a standing stones, the colors of the terrain may be doubled. Magic can never be cast from reserves.

Melee Melee: Counts as three melee hit points.

Move Move: Counts as three movement points.

Melee Melee: Counts as three melee hit points.

Save Save: Counts as three save points.

Counter Counter: During a melee attack, Counter generates four melee results. During a save roll, Counter generates four save results. During a save roll in a melee attack, Counter immediately generates both four save results and four melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates four save and four melee results.
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