Hydra
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic, and the terrain is a standing stones, the colors of the
terrain may be doubled. Magic can never be cast from reserves.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new
result as well.
Save: Counts as four save points.
Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new
result as well.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
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