Spearer

ID ID: Counts as three points of whatever the owning army is rolling for. If the owner is rolling for magic, and the terrain is a standing stones, the colors of the terrain may be doubled. Magic can never be cast from reserves.

Missile Missile: Counts as three missile hit points.

Melee Melee: Counts as two melee hit points.

Missile Missile: Counts as four missile hit points.

Save Save: Counts as three save points.

Bullseye Bullseye: During a missile action, Bullseye immediately inflicts four points of damage. The total damage may individually target one or more units in the defending army as the acting player chooses. Each target unit must immediately generate saves against the damage assigned to it. During a dragon attack or missile avoidance roll, Bullseye generates four missile results.
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