Spearer
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic, and the terrain is a standing stones, the colors of the
terrain may be doubled. Magic can never be cast from reserves.
Missile: Counts as three missile hit points.
Melee: Counts as two melee hit points.
Missile: Counts as four missile hit points.
Save: Counts as three save points.
Bullseye: During a missile action, Bullseye immediately inflicts four points of damage. The total
damage may individually target one or more units in the defending army as the acting player
chooses. Each target unit must immediately generate saves against the damage assigned to it. During
a dragon attack or missile avoidance roll, Bullseye generates four missile results.
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