War Chief

ID ID: Counts as three points of whatever the owning army is rolling for. If the owner is rolling for magic, and the terrain is a standing stones, the colors of the terrain may be doubled. Magic can never be cast from reserves.

Melee Melee: Counts as three melee hit points.

Move Move: Counts as two movement points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as three save points.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results
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