ID: Counts as four points of whatever the owning army is rolling for.
If the terrain has in it, magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Fly: During any roll, Fly generates four maneuver or four save results.
Sneak Attack: During a missile or magic action, immediately kill up to four health-worth of opposing units in any army, with
no save possible. The owner of the Dragonlord, Dragonmaster, Dragonslayer or Dragonhunter selects the target
army; the target army’s owner selects the unit(s) killed. Any Dragonkin selected as casualties are buried. During
a melee attack or a dragon attack, Sneak Attack generates four melee results.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
TSR (Dragonmaster): Before a dragon of the same color as the Dragonmaster attacks the army containing this unit, immediately
roll this unit; if and only if this icon is rolled then one attacking dragon becomes tame and will not attack
the Dragonmaster’s army. During any roll, the TSR logo counts as a two point ID icon and as such
may be doubled to produce magic of its own color. During a save roll against an individual-targeting
effect, the TSR logo counts as four saves.
Note: As an ID icon during any roll, the Dragonmaster's TSR Logo can be doubled to produce magic of its own color.