Coral Giant
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or green in it, the matching color effect may be doubled.
Save: Counts as four save points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Trample: During any roll, Trample generates four maneuver or four melee results.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Save: Counts as four save points.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
Trample: During any roll, Trample generates four maneuver or four melee results.
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