Horseman

ID ID: Counts as one point of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has blue or green in it, the matching color effect may be doubled.

Hoof Hoof: Counts as one movement point.

Melee Melee: Counts as one melee hit point.

Hoof Hoof: Counts as two movement points.

Melee Melee: Counts as one melee hit point.

Missile Missile: Counts as one missile hit point.
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