Knight

ID ID: Counts as two points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has blue or green in it, the matching color effect may be doubled.

Melee Melee: Counts as three melee hit points.

Hoof Hoof: Counts as three movement points.

Melee Melee: Counts as two melee hit points.

Hoof Hoof: Counts as two movement points.

Save Save: Counts as two save points.
Back