Tako
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or green in it, the matching color effect may be doubled.
Entangle: During a melee attack, choose up to four health-worth of units in the defending army to be immediately
entangled. The target unit(s) cannot be rolled until the beginning of your next turn. Killing the entangling unit
negates the effect.
Save: Counts as four save points.
Move: Counts as four movement points.
Melee: Counts as four melee hit points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Entangle: During a melee attack, choose up to four health-worth of units in the defending army to be immediately
entangled. The target unit(s) cannot be rolled until the beginning of your next turn. Killing the entangling unit
negates the effect.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
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