ID(kin): Counts as three points of saves, maneuvers, or melee hits, whatever the owning army is rolling for.
Unlike a normal ID, it cannot be used for magic points or missile hits.
Move: Counts as two movement points.
Melee: Counts as four melee hit points.
Dragonkin Breath (rare): During a melee attack, targeted player chooses three health-worth of units in the defending army to be killed
with no save possible.
Melee: Counts as three melee hit points.
Belly: During any roll, the Dragonkin unit loses its three automatic saves.