Dragonkin Champion

ID(kin) ID(kin): Counts as four points of saves, maneuvers, or melee hits, whatever the owning army is rolling for. Unlike a normal ID, it cannot be used for magic points or missile hits.

Belly Belly: During any roll, the Dragonkin unit loses its four automatic saves.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Dragonkin Breath (Champion) Dragonkin Breath (Champion): During a melee attack, attacking player chooses four health-worth of units in the defending army to be killed with no save possible.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

SFR (Dragonkin Champion) SFR (Dragonkin Champion): (or old TSR icon): During any action or non-maneuver avoidance roll, may move a summoned dragon of the same color as the Dragonkin Champion from any terrain to any other terrain. A player may move a dragon that is currently controlled by a Dragonlord or Dragonmaster. In this case, the dragon becomes untamed and must be moved to a different terrain than the one the dragon is currently located. During a save roll against an individual-targeting effect, the SFR/TSR logo counts as four saves.
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