Androsphinx
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Magic: Counts as four spell points.
Roar: During a melee attack, choose up to four health-worth of units in the defending army to immediately flee to their reserve area.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
Save: Counts as four save points.
Roar: During a melee attack, choose up to four health-worth of units in the defending army to immediately flee to their reserve area.
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