Gargoyle
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.
Move: Counts as four movement points.
Fly2: During any roll, Fly generates four maneuver or four save results.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Melee: Counts as four melee hit points.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit
occupies, you may roll this unit after all spells are announced but before any are resolved. If the
Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s).
Only one dispel attempt is made per unit and, if it fails, then all the spell(s) are resolved normally.
Fly2: During any roll, Fly generates four maneuver or four save results.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit
occupies, you may roll this unit after all spells are announced but before any are resolved. If the
Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s).
Only one dispel attempt is made per unit and, if it fails, then all the spell(s) are resolved normally.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
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