Roc
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.
Seize: During a missile action, choose up to four health-worth of units in the defending army to immediately roll an
ID icon individually or be killed. Those that roll an ID icon flee to reserve area.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Melee: Counts as four melee hit points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Seize: During a missile action, choose up to four health-worth of units in the defending army to immediately roll an
ID icon individually or be killed. Those that roll an ID icon flee to reserve area.
Fly: During any roll, Fly generates four maneuver or four save results.
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