Roc

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.

Seize Seize: During a missile action, choose up to four health-worth of units in the defending army to immediately roll an ID icon individually or be killed. Those that roll an ID icon flee to reserve area.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.

Melee Melee: Counts as four melee hit points.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Melee Melee: Counts as four melee hit points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Seize Seize: During a missile action, choose up to four health-worth of units in the defending army to immediately roll an ID icon individually or be killed. Those that roll an ID icon flee to reserve area.

Fly Fly: During any roll, Fly generates four maneuver or four save results.
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