Skirmisher
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.
Melee: Counts as four melee hit points.
Move: Counts as three movement points.
Melee: Counts as three melee hit points.
Move: Counts as two movement points.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
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