Umber Hulk

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.

Confuse Confuse: During a melee attack or missile action, after the defending army rolls for saves but before they apply any unique or special resolution SAIs, choose up to four health-worth of units in the defending army and force them to roll again. Selected units ignore their original roll and apply the new roll instead.

Melee Melee: Counts as four melee hit points.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Confuse Confuse: During a melee attack or missile action, after the defending army rolls for saves but before they apply any unique or special resolution SAIs, choose up to four health-worth of units in the defending army and force them to roll again. Selected units ignore their original roll and apply the new roll instead.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results
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