Wizard

ID ID: Counts as three points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.

Save Save: Counts as three save points.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as two melee hit points.

Magic Magic: Counts as three spell points.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.
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