Wizard
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has gold or red in it, the matching color effect may be doubled.
Save: Counts as three save points.
Magic: Counts as four spell points.
Melee: Counts as two melee hit points.
Magic: Counts as three spell points.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
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