Wolf Pack
Group Monster: During any roll counts as four points of effect [magic, maneuver, melee, missile or save] for the army or unit; roll this unit again and apply the
new result as well. Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
If the monster needs an ID result to avoid an effect, it can never get it, because this is never the final result.
Conversely, if it needs an ID result to be effected, it can never be effected.
Howl: During a melee attack or missile action, after the defending army rolls for saves but before they finalize any
results, subtract four from the save results.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
Melee: Counts as four melee hit points.
Paw: Counts as four movement points.
Paw: Counts as four movement points.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Howl: During a melee attack or missile action, after the defending army rolls for saves but before they finalize any
results, subtract four from the save results.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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