Wolf Pack

Group Monster Group Monster: During any roll counts as four points of effect [magic, maneuver, melee, missile or save] for the army or unit; roll this unit again and apply the new result as well. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA. If the monster needs an ID result to avoid an effect, it can never get it, because this is never the final result. Conversely, if it needs an ID result to be effected, it can never be effected.

Howl Howl: During a melee attack or missile action, after the defending army rolls for saves but before they finalize any results, subtract four from the save results.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.

Melee Melee: Counts as four melee hit points.

Paw Paw: Counts as four movement points.

Paw Paw: Counts as four movement points.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Howl Howl: During a melee attack or missile action, after the defending army rolls for saves but before they finalize any results, subtract four from the save results.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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