Bear-Folk

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has blue or gold in it, the matching color effect may be doubled.

Double Strike Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new result as well.

Missile Missile: Counts as four missile hit points.

Hug Hug: During a melee attack, for each unit that generates Hug results choose one unit in the defending army. Hug immediately inflicts four points of damage on the target unit. The unit gets no saves, but does roll to counter-attack the hugging unit, which cannot save against this damage. During a dragon attack or melee avoidance roll, Hug generates four melee results.

Paw Paw: Counts as four movement points.

Paw Paw: Counts as four movement points.

Save Save: Counts as four save points.

Double Strike Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new result as well.

Magic Magic: Counts as four spell points.

Save Save: Counts as four save points.
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