Elephant-Folk
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or gold in it, the matching color effect may be doubled.
Trample: During any roll, Trample generates four maneuver or four melee results.
Save: Counts as four save points.
Trample: During any roll, Trample generates four maneuver or four melee results.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Trumpet: During a melee attack, melee avoidance roll or save roll, Trumpet allows each Feral unit in the army containing
this unit to immediately double its melee or save results.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Trumpet: During a melee attack, melee avoidance roll or save roll, Trumpet allows each Feral unit in the army containing
this unit to immediately double its melee or save results.
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