Fireshadow
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.
Melee: Counts as four melee hit points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Create Fireminions: During any roll the army makes, Create Fireminions generates magic, maneuver, melee, missile or save results.
Fly: During any roll, Fly generates four maneuver or four save results.
Create Fireminions: During any roll the army makes, Create Fireminions generates magic, maneuver, melee, missile or save results.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
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