Firestormer
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.
Missile: Counts as four missile hit points.
Flaming Shield: Counts as two save points. When rolled during melee attack, counts as two melee results.
Bullseye: During a missile action, Bullseye immediately inflicts four points of damage. The total
damage may individually target one or more units in the defending army as the acting player
chooses. Each target unit must immediately generate saves against the damage assigned to it. During
a dragon attack or missile avoidance roll, Bullseye generates four missile results.
Melee: Counts as three melee hit points.
Move: Counts as three movement points.
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