Genie

ID ID: Counts as four points of whatever the owning army is rolling for.

Firecloud Firecloud: During a melee or missile attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.

Cantrip Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results. During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.

Flaming Shield Flaming Shield: Counts as four save points. When at a terrain that contains red (fire), Firewalkers may count this as four melee results. Flaming Shields does not apply when making a counter-attack.

Galeforce Galeforce: During a melee or missile attack, or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts four save and four maneuver results from all rolls.

Firewalking Firewalking: During a maneuver roll, Firewalking generates four maneuver results. During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.

Melee Melee: Counts as four melee hit points.

Flaming Shield Flaming Shield: Counts as four save points. When at a terrain that contains red (fire), Firewalkers may count this as four melee results. Flaming Shields does not apply when making a counter-attack.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as four melee hit points.
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