Genie
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.
Firecloud: During a missile action, choose up to four health-worth of units in the defending army. Each target unit must
immediately roll a maneuver result or be killed.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.
Galeforce: During any action, choose any enemy army. Until the beginning of your next turn, after the target army makes
any maneuver roll, maneuver avoidance roll, save roll or save avoidance roll but before they apply any unique
or special resolution SAIs, any unit in the target army that rolled a Fly icon must roll again until a non-Fly
icon is generated.
Firewalking: During a maneuver roll, Firewalking generates four maneuver results. During any non-maneuver roll, the
Firewalking unit may immediately move itself and up to three health-worth of units in the army containing
this unit to any other terrain.
Melee: Counts as four melee hit points.
Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
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