Genie

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.

Firecloud Firecloud: During a missile action, choose up to four health-worth of units in the defending army. Each target unit must immediately roll a maneuver result or be killed.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Flaming Shield Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.

Galeforce Galeforce: During any action, choose any enemy army. Until the beginning of your next turn, after the target army makes any maneuver roll, maneuver avoidance roll, save roll or save avoidance roll but before they apply any unique or special resolution SAIs, any unit in the target army that rolled a Fly icon must roll again until a non-Fly icon is generated.

Firewalking Firewalking: During a maneuver roll, Firewalking generates four maneuver results. During any non-maneuver roll, the Firewalking unit may immediately move itself and up to three health-worth of units in the army containing this unit to any other terrain.

Melee Melee: Counts as four melee hit points.

Flaming Shield Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as four melee hit points.
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