Phoenix
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.
Seize: During a missile action, choose up to four health-worth of units in the defending army to immediately roll an
ID icon individually or be killed. Those that roll an ID icon flee to reserve area.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Rise From Ashes: During a save roll, Rise from the Ashes generates four save results. Whenever a unit with this icon is killed or
buried, immediately roll the unit; if and only if this icon is rolled the monster immediately goes to your
reserve area.
Fly: During any roll, Fly generates four maneuver or four save results.
Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.
Fly: During any roll, Fly generates four maneuver or four save results.
Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.
Seize: During a missile action, choose up to four health-worth of units in the defending army to immediately roll an
ID icon individually or be killed. Those that roll an ID icon flee to reserve area.
Rise From Ashes: During a save roll, Rise from the Ashes generates four save results. Whenever a unit with this icon is killed or
buried, immediately roll the unit; if and only if this icon is rolled the monster immediately goes to your
reserve area.
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