Salamander
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.
Melee: Counts as four melee hit points.
Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Missile: Counts as four missile hit points.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Melee: Counts as four melee hit points.
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