Salamander

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.

Melee Melee: Counts as four melee hit points.

Flaming Shield Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as four melee hit points.

Flaming Shield Flaming Shield: Counts as four save points. When rolled during melee attack, counts as four melee results.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Missile Missile: Counts as four missile hit points.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Melee Melee: Counts as four melee hit points.
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