Sentinel
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has blue or red in it, the matching color effect may be doubled.
Melee: Counts as three melee hit points.
Move: Counts as three movement points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Flaming Shield: Counts as three save points. When rolled during melee attack, counts as three melee results.
Missile: Counts as three missile hit points.
Back