Assailer
ID: Counts as three points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Volley: During a missile action, Volley generates four missile results. During a save roll, Volley generates four save results.
During a save roll in a missile action, Volley generates both four save results and immediate four missile results upon
the attacking army. Only magical saves protect against this damage. During a dragon attack, Volley generates
four save and four missile results.
Melee: Counts as three melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Missile: Counts as two missile hit points.
Missile: Counts as three missile hit points.
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