Assailer

ID ID: Counts as three points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Volley Volley: During a missile action, Volley generates four missile results. During a save roll, Volley generates four save results. During a save roll in a missile action, Volley generates both four save results and immediate four missile results upon the attacking army. Only magical saves protect against this damage. During a dragon attack, Volley generates four save and four missile results.

Melee Melee: Counts as three melee hit points.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Missile Missile: Counts as two missile hit points.

Missile Missile: Counts as three missile hit points.
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