Attacker
ID: Counts as one point of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Missile: Counts as two missile hit points.
Melee: Counts as one melee hit point.
Fly: During any roll, Fly generates one maneuver or one save result.
Missile: Counts as one missile hit point.
Missile: Counts as one missile hit point.
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