Cryohydra
ID: Counts as four points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new
result as well.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new
result as well.
Move: Counts as four movement points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Frost Breath: During a melee attack or missile action, choose an opposing army. Until the beginning of your next turn, after
the target army makes any roll but before they finalize any results, halve the results of that roll.
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