Cryohydra

ID ID: Counts as four points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Double Strike Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new result as well.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as four movement points.

Double Strike Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new result as well.

Move Move: Counts as four movement points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Frost Breath Frost Breath: During a melee attack or missile action, choose an opposing army. Until the beginning of your next turn, after the target army makes any roll but before they finalize any results, halve the results of that roll.
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