Defender

ID ID: Counts as two points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as two movement points.

Fly Fly: During any roll, Fly generates two maneuver or two save results.

Melee Melee: Counts as three melee hit points.

Melee Melee: Counts as one melee hit point.
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