ID: Counts as three points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Bullseye: During a missile action, Bullseye immediately inflicts four points of damage. The total
damage may individually target one or more units in the defending army as the acting player
chooses. Each target unit must immediately generate saves against the damage assigned to it. During
a dragon attack or missile avoidance roll, Bullseye generates four missile results.
Save: Counts as two save points.
Fly: During any roll, Fly generates three maneuver or three save results.
Missile: Counts as three missile hit points.
Missile: Counts as four missile hit points.