ID: Counts as two points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Missile: Counts as four missile hit points.
Save: Counts as two save points.
Fly: During any roll, Fly generates two maneuver or two save results.
Melee: Counts as one melee hit point.
Missile: Counts as three missile hit points.