Frost Ogre
ID: Counts as four points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Save: Counts as four save points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Missile: Counts as four missile hit points.
Frost Cantrip: During a magic action, Cantrip generates four magic results.
During a magic negation roll, Cantrip generates four anti-magic results.
During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Frost Magic: Counts as four spell points.
When an opponent at the same terrain rolls for magic, reduces the spell points by four.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
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