Frost Ogre

ID ID: Counts as four points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Save Save: Counts as four save points.

Missile Missile: Counts as four missile hit points.

Move Move: Counts as four movement points.

Missile Missile: Counts as four missile hit points.

Frost Cantrip Frost Cantrip: During a magic action, Cantrip generates four magic results. During a magic negation roll, Cantrip generates four anti-magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Frost Magic Frost Magic: Counts as four spell points. When an opponent at the same terrain rolls for magic, reduces the spell points by four.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.
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