ID: Counts as one point of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Paw: Counts as two movement points.
Missile: Counts as one missile hit point.
Save: Counts as one save point.
Melee: Counts as one melee hit point.
Paw: Counts as one movement point.