Magi

ID ID: Counts as three points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Frost Cantrip Frost Cantrip: During a magic action, Cantrip generates four magic results. During a magic negation roll, Cantrip generates four anti-magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Missile Missile: Counts as two missile hit points.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Frost Magic Frost Magic: Counts as two spell points. When an opponent at the same terrain rolls for magic, reduces the spell points by two.

Frost Magic Frost Magic: Counts as four spell points. When an opponent at the same terrain rolls for magic, reduces the spell points by four.
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