ID: Counts as three points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Frost Cantrip: During a magic action, Cantrip generates four magic results.
During a magic negation roll, Cantrip generates four anti-magic results.
During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Missile: Counts as two missile hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Frost Magic: Counts as two spell points.
When an opponent at the same terrain rolls for magic, reduces the spell points by two.
Frost Magic: Counts as four spell points.
When an opponent at the same terrain rolls for magic, reduces the spell points by four.