Magus
ID: Counts as two points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Frost Magic: Counts as three spell points.
When an opponent at the same terrain rolls for magic, reduces the spell points by three.
Missile: Counts as three missile hit points.
Fly: During any roll, Fly generates three maneuver or three save results.
Frost Magic: Counts as one spell point.
When an opponent at the same terrain rolls for magic, reduces the spell points by one.
Frost Magic: Counts as two spell points.
When an opponent at the same terrain rolls for magic, reduces the spell points by two.
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