Wolf Master

ID ID: Counts as two points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Paw Paw: Counts as three movement points.

Missile Missile: Counts as two missile hit points.

Save Save: Counts as two save points.

Melee Melee: Counts as three melee hit points.

Paw Paw: Counts as two movement points.
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