ID: Counts as two points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Paw: Counts as three movement points.
Missile: Counts as two missile hit points.
Save: Counts as two save points.
Melee: Counts as three melee hit points.
Paw: Counts as two movement points.