Yeti
ID: Counts as four points of whatever the owning army is rolling for.
Only if the terrain is a standing stones can magic be doubled.
If the terrain has blue in it, blue magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Melee: Counts as four melee hit points.
Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make
its save roll.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make
its save roll.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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