Yeti

ID ID: Counts as four points of whatever the owning army is rolling for. Only if the terrain is a standing stones can magic be doubled. If the terrain has blue in it, blue magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Missile Missile: Counts as four missile hit points.

Move Move: Counts as four movement points.

Melee Melee: Counts as four melee hit points.

Surprise Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make its save roll.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.

Surprise Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make its save roll.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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