Dragonzealot
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has gold in it, the matching color effect may be doubled.
Save: Counts as four save points.
Bash: During a save roll, Bash generates four saves results. During a save roll against a melee attack, choose a unit in the
attacking army that generated normal melee results. Bash immediately reflects that melee result back upon the
target unit, which must generate a save against its own damage. During a dragon attack, Bash immediately
reflects one dragon’s normal damage back upon itself. Note: The army rolling Bash does not suffer any
damage that is reflected.
Fly: During any roll, Fly generates four maneuver or four save results.
Sneak Attack: During a missile or magic action, immediately kill up to four health-worth of opposing units in any army, with
no save possible. The owner of the Dragonlord, Dragonmaster, Dragonslayer or Dragonhunter selects the target
army; the target army’s owner selects the unit(s) killed. Any Dragonkin selected as casualties are buried. During
a melee attack or a dragon attack, Sneak Attack generates four melee results.
SFR (Dragonzealot): Before the dragons attacks the army containing this unit, immediately roll this unit; if and only if this icon
is rolled then one dragon with a matching color is controlled for this battle only. The controlled dragon
can either be held motionless (do not roll it) and the army can still attack the dragon. Or the controlled
dragon can be rolled, adding the dragon’s damage to the army’s melee damage. Any breaths from the
controlled dragon are directed toward another dragon (acting player’s choice). During a save roll against
an individual-targeting effect, the SFR logo counts as four saves. During any roll, the SFR logo counts as a
two point ID icon and as such may be doubled to produce magic of its own color.
Back