ID: Counts as three points of whatever the owning army is rolling for.
If the terrain has gold in it, gold magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Melee: Counts as two melee hit points.
Missile: Counts as four missile hit points.
Save: Counts as three save points.
Missile: Counts as three missile hit points.
Bullseye: During a missile action, Bullseye immediately inflicts four points of damage. The total
damage may individually target one or more units in the defending army as the acting player
chooses. Each target unit must immediately generate saves against the damage assigned to it. During
a dragon attack or missile avoidance roll, Bullseye generates four missile results.