Death Naga
ID: Counts as four points of whatever the owning army is rolling for.
If the terrain has gold in it, gold magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Melee: Counts as four melee hit points.
Poison: During a melee attack, choose four health-worth of units in the defending army.
Each target unit must immediately generate a save or be killed. Any units that are killed must roll a
save or be buried.
Magic: Counts as four spell points.
Move: Counts as four movement points.
Magic: Counts as four spell points.
Poison: During a melee attack, choose four health-worth of units in the defending army.
Each target unit must immediately generate a save or be killed. Any units that are killed must roll a
save or be buried.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
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