Death Naga

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has gold in it, gold magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Melee Melee: Counts as four melee hit points.

Poison Poison: During a melee attack, choose four health-worth of units in the defending army. Each target unit must immediately generate a save or be killed. Any units that are killed must roll a save or be buried.

Magic Magic: Counts as four spell points.

Move Move: Counts as four movement points.

Magic Magic: Counts as four spell points.

Poison Poison: During a melee attack, choose four health-worth of units in the defending army. Each target unit must immediately generate a save or be killed. Any units that are killed must roll a save or be buried.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as four movement points.
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