Harpies
Group Monster: During any roll counts as four points of effect [magic, maneuver, melee, missile or save] for the army or unit; roll this unit again and
apply the new result as well. If the terrain has gold in it, gold magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
If the monster needs an ID result to avoid an effect, it can never get it, because this is never the final result.
Conversely, if it needs an ID result to be effected, it can never be effected.
Fly: During any roll, Fly generates four maneuver or four save results.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Fly: During any roll, Fly generates four maneuver or four save results.
Melee: Counts as four melee hit points.
Screech: During a melee attack, after the defending army rolls for saves but before they finalize any results, subtract four from the save results.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Screech: During a melee attack, after the defending army rolls for saves but before they finalize any results, subtract four from the save results.
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