Harpies

Group Monster Group Monster: During any roll counts as four points of effect [magic, maneuver, melee, missile or save] for the army or unit; roll this unit again and apply the new result as well. If the terrain has gold in it, gold magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA. If the monster needs an ID result to avoid an effect, it can never get it, because this is never the final result. Conversely, if it needs an ID result to be effected, it can never be effected.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Melee Melee: Counts as four melee hit points.

Screech Screech: During a melee attack, after the defending army rolls for saves but before they finalize any results, subtract four from the save results.

Melee Melee: Counts as four melee hit points.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Screech Screech: During a melee attack, after the defending army rolls for saves but before they finalize any results, subtract four from the save results.
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