Hedge Wizard

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has gold in it, gold magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Save Save: Counts as two save points.

Magic Magic: Counts as three spell points.

Move Move: Counts as two movement points.

Magic Magic: Counts as three spell points.

Magic Magic: Counts as two spell points.
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