Troll
ID: Counts as four points of whatever the owning army is rolling for.
If the terrain has gold in it, gold magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Regenerate: During any non-maneuver roll, this icon generates four save results or you may immediately bring back up to
four health-worth of units from your DUA to the army containing this unit.
Regenerate: During any non-maneuver roll, this icon generates four save results or you may immediately bring back up to
four health-worth of units from your DUA to the army containing this unit.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Move: Counts as four movement points.
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