Troll

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has gold in it, gold magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Regenerate Regenerate: During any non-maneuver roll, this icon generates four save results or you may immediately bring back up to four health-worth of units from your DUA to the army containing this unit.

Regenerate Regenerate: During any non-maneuver roll, this icon generates four save results or you may immediately bring back up to four health-worth of units from your DUA to the army containing this unit.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Move Move: Counts as four movement points.
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