Assassin

ID ID: Counts as three points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Missile Missile: Counts as five missile hit points.

Missile Missile: Counts as three missile hit points.

Bullseye Bullseye: During a missile action, Bullseye immediately inflicts four points of damage. The total damage may individually target one or more units in the defending army as the acting player chooses. Each target unit must immediately generate saves against the damage assigned to it. During a dragon attack or missile avoidance roll, Bullseye generates four missile results.

Missile Missile: Counts as one missile hit point.

Melee Melee: Counts as three melee hit points.
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