Conqueror
ID: Counts as three points of whatever the owning army is rolling for.
If the terrain has red in it, red magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Missile: Counts as two missile hit points.
Melee: Counts as five melee hit points.
Save: Counts as three save points.
Melee: Counts as one melee hit point.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
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