Conqueror

ID ID: Counts as three points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Missile Missile: Counts as two missile hit points.

Melee Melee: Counts as five melee hit points.

Save Save: Counts as three save points.

Melee Melee: Counts as one melee hit point.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results
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